three.js
- webgl realistic depth-of-field bokeh example
shader ported from
Martins Upitis
FPS
29 MS (6-60)
enabled
jsDepthCalculation
shaderFocus
focalDepth
fstop
maxblur
showFocus
manualdof
vignetting
depthblur
threshold
gain
bias
fringe
focalLength
noise
dithering
pentagon
rings
samples
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